Thursday, June 26, 2008

computer

It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.

The history of the modern computer begins with two separate technologies - that of automated calculation and that of programmability.

Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers. However, none of those devices fit the modern definition of a computer because they could not be programmed.

Hero of Alexandria (c. 10 – 70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions - and when.[3] This is the essence of programmability. In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".[4] Due to limited finances, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.

Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.

During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult (Shannon 1940). Notable achievements include:
* Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.
* The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory.
* The secret British Colossus computers (1943)[5], which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.
* The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.
* The U.S. Army's Ballistics Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.

Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the stored program architecture or von Neumann architecture. This design was first formally described by John von Neumann in the paper "First Draft of a Report on the EDVAC", published in 1945. A number of projects to develop computers based on the stored program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM) or "Baby". However, the EDSAC, completed a year after SSEM, was perhaps the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann's paper—EDVAC—was completed but did not see full-time use for an additional two years.

Nearly all modern computers implement some form of the stored program architecture, making it the single trait by which the word "computer" is now defined. By this standard, many earlier devices would no longer be called computers by today's definition, but are usually referred to as such in their historical context. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture. The design made the universal computer a practical reality.
Vacuum tube-based computers were in use throughout the 1950s. Vacuum tubes were largely replaced in the 1960s by transistor-based computers. When compared with tubes, transistors are smaller, faster, cheaper, use less power, and are more reliable. In the 1970s, integrated circuit technology and the subsequent creation of microprocessors, such as the Intel 4004, caused another generation of decreased size and cost, and another generation of increased speed and reliability. By the 1980s, computers became sufficiently small and cheap to replace simple mechanical controls in domestic appliances such as washing machines. The 1980s also witnessed home computers and the now ubiquitous personal computer. With the evolution of the Internet, personal computers are becoming as common as the television and the telephone in the household.

Computer Music

Much of the work on computer music has drawn on the relationship between music theory and mathematics. The world's first computer to play music was CSIRAC which was designed and built by Trevor Pearcey and Maston Beard. Mathematician Geoff Hill programmed the CSIRAC to play popular musical melodies from the very early 1950s. In 1951 it publicly played the Colonel Bogey March, of which no known recordings exist. However, CSIRAC played standard repertoire and was not used to extend musical thinking or composition practice which is current computer music practice.

The oldest known recordings of computer generated music were played by the Ferranti Mark I computer, a commercial version of the Baby Machine from the University of Manchester in the autumn of 1951. The music program was written by Christopher Strachey. During a session recorded by the BBC, the machine managed to work its way through Baa Baa Black Sheep, God Save the King and part of In the Mood. Subsequently, Lejaren Hiller (e.g., the Illiac Suite) used a computer in the mid 1950s to compose works that were then played by conventional musicians. Later developments included the work of Max Mathews at Bell Laboratories, who developed the influential MUSIC I program. Vocoder technology was also a major development in this early era.

Early computer music programs typically did not run in real-time. Programs would run for hours or days, on multi-million dollar computers, in order to generate a few minutes of music. John Chowning's work on FM synthesis, in the early 70s, and the advent of inexpensive digital chips and microcomputers opened the door to real-time generation of computer music. By the early 90s, the performance of microprocessor-based computers reached the point that real-time generation of computer music using more general programs and algorithms became possible.

Advances

Advances in computing power have dramatically affected the way computer music is generated and performed. Current-generation micro-computers are powerful enough to perform very sophisticated audio synthesis using a wide variety of algorithms and approaches. Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather than the exception.

Research

Despite the ubiquity of computer music in contemporary culture, there is considerable activity in the field of computer music, as researchers continue to pursue new and interesting computer-based sythesis, composition, and performance approaches.Throughout the world there are many organizations and institutions dedicated to the area of computer and electronic music study and research, including the ICMA (International Computer Music Association), IRCAM, GRAME, SEAMUS (Society for Electro Acoustic Music in the United States), and a great number of institutions of higher learning around the world.

Jewellery

Jewellery (also spelled jewelry, see spelling differences) is a personal ornament, such as a necklace, ring, or bracelet, made from gemstones, precious metals or other materials.

The word jewellery is derived from the word jewel, which was anglicised from the Old French "jouel" around the 13th century. It has also been suggested that the word is deriverd from "Jew", as the Jews were important jewelry artisans of that time. Further tracing leads back to the Latin word "jocale", meaning plaything. Jewellery is one of the oldest forms of body adornment; recently found 100,000 year-old beads made from Nassarius shells are thought to be the oldest known jewellery.

Although during earlier times jewellery was created for practical uses such as wealth, storage and pinning clothes together, in recent times it has been used almost exclusively for decoration. The first pieces of jewellery were made from natural materials, such as bone, animal teeth, shell, wood, and carved stone. Jewellery was often made for people of high importance to show their status and, in many cases, they were buried with it.

Jewellery has been made to adorn nearly every body part, from hairpins to toe rings and many more types of jewellery. While high-quality is made with gemstones and precious metals, there is also a growing demand for Art jewelry where design and creativity is prized above material value. In addition, there is the less-costly costume jewellery, made from less-valuable materials and mass-produced. New variations include wire sculpture (wrap) jewellery, using anything from base metal wire with rock tumbled stone to precious metals and precious gemstones.




Sunday, June 15, 2008

Playing the EuroMillions Lottery Game


EuroMillions is a pan-European lottery, which was first launched by France, Spain and Camelot in the United Kingdom. The first EuroMillions drawing took place on Friday February 13, 2004 in Paris. In October of 2004, 6 more lotteries, from Austria, Belgium, Ireland, Luxembourg, Portugal, and Switzerland joined, making Euro Millions a 9 lottery game. EuroMillion drawings every Friday night in Paris. A standard EuroMillions ticket costs 2 pounds per line played. Prizes, besides the jackpot, are sized according to participation per country.

Playing EuroMillions

Do you live in Europe and are itching to have some fun?! If so, you'll definitely want to check out EuroMillions. EuroMillions is easy to play and loads of fun. To play EuroMillions, you simply select five main numbers from 1 to 50 and two Lucky Star numbers from 1 to 9. Any person 18 and over can play EuroMillions. In the UK, persons 16 and over can play. The odds of winning a EuroMillions prize are 1 in 24. If you match all 5 main numbers and both Lucky Star numbers, you win the jackpot!

Why Should You Play EuroMillions

Not only is EuroMillions an exciting game to play with great chances of winning a cash prize, it also benefits players and their countries. While 50% of the winnings go back to winners in the form of prizes, a whopping 28% of the winnings go back to the participating countries for their respective Good Causes, as determined by the respective governments. When you play EuroMillions, you will not only have fun, you'll also be supporting a great cause!

Some EuroMillions Big Winners

In July of 2005, after rolling over nine times, the biggest jackpot every won by a single person was won by Delores McNamara in Ireland. McNamara, who won $152 million and is a 45 year old mother of six remains the biggest individual winning in the history of EuroMillions.

In August of 2007 there were two huge EuroMillions winners. On August 10th, Angela Kelly, a 40 year old former postal administrator and resident of Scotland won a jackpot of 35.4 million pounds. This is the largest lottery win to ever occur in the UK. Not even a month later, on August 31st, Voccaro Joseph, a French guitarist won 29.1 million pounds.

These are examples of the way EuroMillions has transformed the lives of people just like you. You too, can win the EuroMillions and transform your own life!

Buying EuroMillions Tickets

If you want to play EuroMillions, you can go to any lottery terminal or log onto the official EuroMillions website. You can also log onto your official state website to purchase EuroMillions and other lottery tickets. These sites explain how to purchase tickets, and often times tickets can be purchased online so you can play most state lotteries from the comfort of your own home. You can also refer to official state websites for custom lottery news. Many sites offer lottery number generators to help make your lottery number picking easier for you. If you would like to purchase your tickets in person, you can also visit a local lottery terminal. No matter how you choose to purchase your tickets, or which tickets you choose to buy, you're bound to have some fun!

What Kind Of RC Helicopter Should You Buy?

Seeing RC helicopters fly is always exciting, so much so that you probably want to buy one and start out in the hobby. If that is the case, then there is one big question you must answer: "what kind of helicopters should I buy". The fact is that long gone are the days when RC helicopter came in one type: the big, expensive, hard to fly, hard to maintain, nitro-powered kind.

Now a days, there are a lot of choices to choose from whether it is a full-size nitro model, a full-size electric model, a palm size fully functioning 4 channel helicopter, a 4-channel co-axial electric helicopters, or a limited capability 2 and 3 channel ones just to name a few. Because of all these choices, the question "what kind of helicopter should I buy" becomes quite vital and not so simple. Make the wrong choice and you'll likely end up with a helicopter that does nothing but collect dust. Here are some things you should consider in order to find out which type of helicopter is right for you.

- Get the right size.

The very first thing you should consider is how big of a helicopter you should get. Helicopters come in different size ranging from one that fits on your palm to one that is half the size of a real helicopter. An easy way to figure out which size is right for you is to ask yourself: "Where would I be flying?"

Where you plan to fly is probably the most overlooked aspect when people buy their helicopters for the first time. The reason is that usually people want to go for the "cool" helicopter that is as big as their budget could afford. Well, that is great if you are primarily an outdoor flier, but that makes absolutely no sense if you would end up flying indoor most of the time. If flying inside the comfort of your house is your cup of tea, then obviously getting a smaller helicopter is more logical.

- Know how committed you plan to be.

The level of commitment you plan to be with this hobby is one of the most decisive factors when it comes to choosing the type of helicopter to buy. A lot of people spend a lot of money on an expensive standard size helicopter only to find out later that they only have one or two hours a week to play around with it - which is not enough time to be a competent enough pilot to fly such models enjoyably. So this is what a lot of old hand hobbyist would recommend: If you plan to fly just for fun after work or casually on the weekends, then a co-axial model would be best.

On the other hand, if you plan to delve full-steam ahead into the hobby, fly your helicopter every chance you get, and maybe even fly competitively later on, then by all means get those expensive models right off the bat.

- Choose a model where service and parts are available.

When buying a RC helicopter, one of the most important aspects to consider is whether or not your local hobby store or hobby groups are able to support the particular model in terms of knowledge and spare parts.

A lot of people order RC helicopters online because they could get it cheaper only to find out later when it breaks down that the only way to get replacement parts is to order online once again. Needless to say this can lead to deep frustrations. Make sure that doesn't happen to you by visiting your local hobby store and get a feel of what brand/models are favored. In doing so, you can rest assured that the particular model/brand will have abundant of spare parts and support base for you any time you need it.

Last but not least, always remember to consider your budget. While RC helicopter is a very enjoyable hobby, costs can run very high if you're not careful. Buy models that you can afford and you will be able to enjoy flying with a peace of mind.

A helicopters are more popular and affordable than ever now that battery powered models are available. Learn and discuss about electrically powered RC helicopter at http://www.electric-rc-helicopter.com

Tip To Play Online Casino

Playing at online casinos requires very few things to get started. There is no luggage to pack and traveling expenses one needs to incur. Flying down to Las Vegas, or Macau to visit the Venetian Palace is a good experience, but if we just want to enjoy the thrill of making money from just a computer online casinos are the way to go!

Here are a few things you'll need before you start.

1. Computer and Secured Internet connection

Any standard computer will allow you to play in an online casino. The specs required to run an online casino's software is compatible with all computers including Mac. You'll also want a secured internet connection because when you're dealing with money live over the internet, your confidential details should be protected. Windows comes with a built in firewall to help you in this aspect.

2. Trojan software

There are some trojans called key loggers. What these do is to record down the keys that you type. So for instance, when accessing your online casino account, key loggers will record down your username and password, then send them to the hacker who will then have gained access to your online casino and personal funds. You may have heard of stories of people incurring $1000s in credit card debt because of identity theft. This is very real. You may want to get a good anti trojan software to protect yourself.

3. 3rd party payment

Most credit cards cannot fund an online casino's banking account. So you'll need to get an ewallet. An ewallet allows you to deposit money from your credit card to this account. From this ewallet, you will then transfer funds to the online casino's account. Any money you earn from the online casinos is transferred back to your neteller account. Once the funds have been transferred from your online casino account back to you, you can do anything you like with your winnings. Neteller offers this service.

4. Documents to verify payouts

For the initial payment, online casinos require customers to submit documents such as photocopy of passport. Subsequent payouts can then cash out quickly and easily. This is perhaps the most important criteria because it means money can be conveniently withdrawn.

Once you have the above, finding a good online casino software is important. This ensures fast payouts and good customer support. Also this will allow fair gaming and a seamless way for a person to cash out conveniently and quickly.

The Magic in Live

The magician asked me to pick a card, write my name on it and shuffle it back into the deck. The next time I saw that card it was in a sealed bottle of Fiji water. If you know how he did it, don't tell me. I like to be tricked.

I like to watch magicians make things disappear. I don't want to know how the woman disappeared from a locked trunk or how the tiger disappeared from a box suspended over the stage. Of course, my liking to be tricked might explain why I buy things like anti-wrinkle creams.

Because I want to make my life magical, I buy new products that promise to remove stains, make clothes smell fresh and make furniture shine. Most of these products come in spray containers - which enable me to put the press into prestidigitation.

When I was a child, I was told please and thank you were magic words. I told my sons the same thing. I also told them to mind their P's and Q's. When my sons asked what P's and Q's were, I said pints and quarts. Before I could explain further, my older son said minding your P's and Q's meant drinking eight glasses of water a day.

A fairy godmother turned a pumpkin into a coach, an elephant flew, a girl was kissed awake by a prince - Walt Disney provided many magical moments - but they looked different to me as an adult. Bambi, Dumbo, The Lion King - why did so many mothers die? Why weren't there any evil stepfathers or wicked warlocks? I didn't want to think Walt Disney was a misogynist; but if anything had happened to Minnie, I would have thought he was a mouseogynnist.

Although I've never seen a female magician on stage, I see them every day. Instead of cutting ropes, they cut corners. Instead of pulling rabbits out of hats, they pull dinners out of microwaves. The card tricks are performed with credit cards and a man is cut in half with - well, that's called divorce.

Some professional magicians do tricks with silk scarves, others use metal rings; but they all use patter. Patter is the quick, glib speech they use to distract the audience from seeing how tricks are done. Not all tricks, however, are done on stage. Some are done on platforms. That's when the patter is campaign promises.